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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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@@ -1126,7 +1126,7 @@ void GridMapEditor::_update_areas_display() {
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RID mesh = VisualServer::get_singleton()->mesh_create();
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DVector<Plane> planes;
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PoolVector<Plane> planes;
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for(int i=0;i<3;i++) {
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Vector3 axis;
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@@ -1343,8 +1343,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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//selection mesh create
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DVector<Vector3> lines;
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DVector<Vector3> triangles;
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PoolVector<Vector3> lines;
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PoolVector<Vector3> triangles;
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for (int i=0;i<6;i++) {
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