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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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@@ -61,9 +61,9 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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} else if (name=="theme/bake") {
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set_bake(p_value);
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/* } else if (name=="cells") {
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DVector<int> cells = p_value;
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PoolVector<int> cells = p_value;
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int amount=cells.size();
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DVector<int>::Read r = cells.read();
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PoolVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount&1,false); // not even
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cell_map.clear();;
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for(int i=0;i<amount/3;i++) {
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@@ -86,9 +86,9 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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baked=d["baked"];
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if (d.has("cells")) {
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DVector<int> cells = d["cells"];
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PoolVector<int> cells = d["cells"];
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int amount=cells.size();
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DVector<int>::Read r = cells.read();
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PoolVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount%3,false); // not even
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cell_map.clear();;
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for(int i=0;i<amount/3;i++) {
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@@ -183,10 +183,10 @@ bool GridMap::_get(const StringName& p_name,Variant &r_ret) const {
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Dictionary d;
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DVector<int> cells;
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PoolVector<int> cells;
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cells.resize(cell_map.size()*3);
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{
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DVector<int>::Write w = cells.write();
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PoolVector<int>::Write w = cells.write();
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int i=0;
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for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next(),i++) {
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@@ -665,7 +665,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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VS::get_singleton()->mesh_clear(g.collision_debug);
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}
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DVector<Vector3> col_debug;
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PoolVector<Vector3> col_debug;
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/*
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* foreach item in this octant,
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@@ -863,15 +863,15 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
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if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
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continue;
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Array a = ii.mesh->surface_get_arrays(i);
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DVector<Vector3> av=a[VS::ARRAY_VERTEX];
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PoolVector<Vector3> av=a[VS::ARRAY_VERTEX];
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int avs = av.size();
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DVector<Vector3>::Read vr = av.read();
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PoolVector<Vector3>::Read vr = av.read();
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DVector<int> ai=a[VS::ARRAY_INDEX];
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PoolVector<int> ai=a[VS::ARRAY_INDEX];
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int ais=ai.size();
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if (ais) {
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DVector<int>::Read ir=ai.read();
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PoolVector<int>::Read ir=ai.read();
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for(int j=0;j<ais;j++) {
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p_prebake->push_back(xform.xform(vr[ir[j]]));
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@@ -1667,7 +1667,7 @@ void GridMap::bake_geometry() {
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}
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DVector<Vector3> vv;
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PoolVector<Vector3> vv;
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vv.fill_with(vertices);
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//print_line("TOTAL VERTICES: "+itos(vv.size()));
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tmesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
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