1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Add set_peer_timeout to NetworkedMultiplayerENet.

(cherry picked from commit 1b54de3039)
This commit is contained in:
Fabian
2020-01-20 17:13:12 +10:30
committed by Rémi Verschelde
parent 56c0b39521
commit 2aafe2b25e
3 changed files with 26 additions and 0 deletions

View File

@@ -129,6 +129,7 @@ public:
virtual IP_Address get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);