You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-24 15:26:15 +00:00
Add set_peer_timeout to NetworkedMultiplayerENet.
(cherry picked from commit 1b54de3039)
This commit is contained in:
@@ -129,6 +129,7 @@ public:
|
||||
|
||||
virtual IP_Address get_peer_address(int p_peer_id) const;
|
||||
virtual int get_peer_port(int p_peer_id) const;
|
||||
void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
|
||||
|
||||
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
|
||||
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
|
||||
|
||||
Reference in New Issue
Block a user