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Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script

Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
This commit is contained in:
Aaron Franke
2023-01-10 14:42:05 -06:00
parent 2bc0bcbd26
commit 2a65f6812b
7 changed files with 34 additions and 27 deletions

View File

@@ -112,14 +112,15 @@ namespace Godot.SourceGenerators
NilIsVariant = 131072,
Array = 262144,
AlwaysDuplicate = 524288,
HighEndGfx = 1048576,
NodePathFromSceneRoot = 2097152,
ResourceNotPersistent = 4194304,
KeyingIncrements = 8388608,
DeferredSetResource = 16777216,
EditorInstantiateObject = 33554432,
EditorBasicSetting = 67108864,
ReadOnly = 134217728,
NeverDuplicate = 1048576,
HighEndGfx = 2097152,
NodePathFromSceneRoot = 4194304,
ResourceNotPersistent = 8388608,
KeyingIncrements = 16777216,
DeferredSetResource = 33554432,
EditorInstantiateObject = 67108864,
EditorBasicSetting = 134217728,
ReadOnly = 268435456,
Default = 6,
NoEditor = 2
}