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-Many fixes to VisualScript, fixed property names, etc.

-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
This commit is contained in:
Juan Linietsky
2017-06-30 21:30:17 -03:00
parent e2e73ec906
commit 2a3e00c8c7
36 changed files with 1091 additions and 295 deletions

View File

@@ -127,6 +127,39 @@ public:
VisualScriptOperator();
};
class VisualScriptSelect : public VisualScriptNode {
GDCLASS(VisualScriptSelect, VisualScriptNode)
Variant::Type typed;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
void set_typed(Variant::Type p_op);
Variant::Type get_typed() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSelect();
};
class VisualScriptVariableGet : public VisualScriptNode {
GDCLASS(VisualScriptVariableGet, VisualScriptNode)