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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

-Many fixes to VisualScript, fixed property names, etc.

-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
This commit is contained in:
Juan Linietsky
2017-06-30 21:30:17 -03:00
parent e2e73ec906
commit 2a3e00c8c7
36 changed files with 1091 additions and 295 deletions

View File

@@ -261,6 +261,7 @@ public:
VisualScriptInputFilter();
};
#endif
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast, VisualScriptNode)
@@ -293,6 +294,8 @@ public:
void set_base_script(const String &p_path);
String get_base_script() const;
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptTypeCast();