You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
-Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
This commit is contained in:
@@ -140,7 +140,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp
|
||||
|
||||
tg.type = pinfo.type;
|
||||
if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
|
||||
tg.GDCLASS = pinfo.hint_string;
|
||||
tg.gdclass = pinfo.hint_string;
|
||||
}
|
||||
|
||||
return tg;
|
||||
@@ -660,6 +660,9 @@ void VisualScript::set_variable_export(const StringName &p_name, bool p_export)
|
||||
ERR_FAIL_COND(!variables.has(p_name));
|
||||
|
||||
variables[p_name]._export = p_export;
|
||||
#ifdef TOOLS_ENABLED
|
||||
_update_placeholders();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool VisualScript::get_variable_export(const StringName &p_name) const {
|
||||
@@ -1067,9 +1070,11 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
|
||||
get_variable_list(&vars);
|
||||
|
||||
for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
|
||||
if (!variables[E->get()]._export)
|
||||
continue;
|
||||
p_list->push_back(variables[E->get()].info);
|
||||
//if (!variables[E->get()]._export)
|
||||
// continue;
|
||||
PropertyInfo pi = variables[E->get()].info;
|
||||
pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
|
||||
p_list->push_back(pi);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1358,6 +1363,7 @@ void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
|
||||
continue;
|
||||
PropertyInfo p = E->get().info;
|
||||
p.name = String(E->key());
|
||||
p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
|
||||
p_properties->push_back(p);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user