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C#: Escape signal parameters
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@@ -295,7 +295,7 @@ namespace Godot.SourceGenerators
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for (int i = 0; i < paramCount; i++)
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{
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var paramSymbol = invokeMethodSymbol.Parameters[i];
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source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} {paramSymbol.Name}");
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source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} @{paramSymbol.Name}");
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if (i < paramCount - 1)
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{
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source.Append(", ");
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@@ -310,11 +310,11 @@ namespace Godot.SourceGenerators
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if (paramSymbol.Type.TypeKind == TypeKind.Enum)
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{
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var underlyingType = ((INamedTypeSymbol)paramSymbol.Type).EnumUnderlyingType;
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source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()}){paramSymbol.Name}");
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source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()})@{paramSymbol.Name}");
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continue;
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}
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source.Append($", {paramSymbol.Name}");
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source.Append($", @{paramSymbol.Name}");
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}
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source.Append(");\n");
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source.Append(" }\n");
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