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typo: change congiruation into configuration
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@@ -7,7 +7,7 @@
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="congiruation" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
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<member name="configuration" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
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</member>
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</member>
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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</member>
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</member>
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@@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
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ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
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ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
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ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "configuration", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
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}
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}
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void MultiplayerSynchronizer::_notification(int p_what) {
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void MultiplayerSynchronizer::_notification(int p_what) {
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