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Build C# csproj instead of the solution
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@@ -12,6 +12,7 @@ namespace GodotTools.Build
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public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
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{
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public string Solution { get; private set; }
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public string Project { get; private set; }
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public string Configuration { get; private set; }
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public string? RuntimeIdentifier { get; private set; }
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public string? PublishOutputDir { get; private set; }
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@@ -28,6 +29,7 @@ namespace GodotTools.Build
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{
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return obj is BuildInfo other &&
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other.Solution == Solution &&
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other.Project == Project &&
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other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
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other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
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other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
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@@ -41,6 +43,7 @@ namespace GodotTools.Build
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{
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int hash = 17;
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hash = (hash * 29) + Solution.GetHashCode();
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hash = (hash * 29) + Project.GetHashCode();
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hash = (hash * 29) + Configuration.GetHashCode();
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hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
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hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
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@@ -57,22 +60,25 @@ namespace GodotTools.Build
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private BuildInfo()
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{
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Solution = string.Empty;
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Project = string.Empty;
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Configuration = string.Empty;
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}
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public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
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public BuildInfo(string solution, string project, string configuration, bool restore, bool rebuild, bool onlyClean)
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{
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Solution = solution;
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Project = project;
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Configuration = configuration;
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Restore = restore;
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Rebuild = rebuild;
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OnlyClean = onlyClean;
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}
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public BuildInfo(string solution, string configuration, string runtimeIdentifier,
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public BuildInfo(string solution, string project, string configuration, string runtimeIdentifier,
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string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
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{
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Solution = solution;
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Project = project;
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Configuration = configuration;
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RuntimeIdentifier = runtimeIdentifier;
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PublishOutputDir = publishOutputDir;
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