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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Add support for OpenXR export configurations.

(cherry picked from commit 9c50bcabed)
This commit is contained in:
Fredia Huya-Kouadio
2021-11-19 13:15:01 -08:00
committed by Rémi Verschelde
parent 5e95d317e6
commit 2a12784498
6 changed files with 70 additions and 18 deletions

View File

@@ -609,6 +609,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
xrMode = XRMode.REGULAR;
} else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
xrMode = XRMode.OVR;
} else if (command_line[i].equals(XRMode.OPENXR.cmdLineArg)) {
xrMode = XRMode.OPENXR;
} else if (command_line[i].equals("--use_depth_32")) {
use_32_bits = true;
} else if (command_line[i].equals("--debug_opengl")) {

View File

@@ -122,6 +122,7 @@ public class GodotView extends GLSurfaceView {
setFocusableInTouchMode(true);
switch (xrMode) {
case OVR:
case OPENXR:
// Replace the default egl config chooser.
setEGLConfigChooser(new OvrConfigChooser());

View File

@@ -35,7 +35,8 @@ package org.godotengine.godot.xr;
*/
public enum XRMode {
REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen
OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", "");
OVR(1, "Oculus Mobile VrApi (Deprecated)", "--xr_mode_ovr", ""),
OPENXR(2, "OpenXR", "--xr_mode_openxr", "");
final int index;
final String label;