You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Add support for OpenXR export configurations.
(cherry picked from commit 9c50bcabed)
This commit is contained in:
committed by
Rémi Verschelde
parent
5e95d317e6
commit
2a12784498
@@ -609,6 +609,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||
xrMode = XRMode.REGULAR;
|
||||
} else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
|
||||
xrMode = XRMode.OVR;
|
||||
} else if (command_line[i].equals(XRMode.OPENXR.cmdLineArg)) {
|
||||
xrMode = XRMode.OPENXR;
|
||||
} else if (command_line[i].equals("--use_depth_32")) {
|
||||
use_32_bits = true;
|
||||
} else if (command_line[i].equals("--debug_opengl")) {
|
||||
|
||||
@@ -122,6 +122,7 @@ public class GodotView extends GLSurfaceView {
|
||||
setFocusableInTouchMode(true);
|
||||
switch (xrMode) {
|
||||
case OVR:
|
||||
case OPENXR:
|
||||
// Replace the default egl config chooser.
|
||||
setEGLConfigChooser(new OvrConfigChooser());
|
||||
|
||||
|
||||
@@ -35,7 +35,8 @@ package org.godotengine.godot.xr;
|
||||
*/
|
||||
public enum XRMode {
|
||||
REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen
|
||||
OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", "");
|
||||
OVR(1, "Oculus Mobile VrApi (Deprecated)", "--xr_mode_ovr", ""),
|
||||
OPENXR(2, "OpenXR", "--xr_mode_openxr", "");
|
||||
|
||||
final int index;
|
||||
final String label;
|
||||
|
||||
Reference in New Issue
Block a user