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Style: Various fixes to play nice with clang-format
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@@ -236,21 +236,22 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const {
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stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
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}
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}
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} continue;
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continue;
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}
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case VISIT_LEFT_BIT: {
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stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.left|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_RIGHT_BIT: {
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stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.right|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_DONE_BIT: {
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if (level==0) {
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@@ -258,8 +259,8 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const {
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break;
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} else
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level--;
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} continue;
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continue;
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}
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}
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@@ -357,21 +358,22 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
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stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
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}
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}
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} continue;
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continue;
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}
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case VISIT_LEFT_BIT: {
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stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.left|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_RIGHT_BIT: {
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stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.right|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_DONE_BIT: {
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if (level==0) {
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@@ -379,8 +381,8 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
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break;
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} else
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level--;
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} continue;
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continue;
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}
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}
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@@ -478,21 +480,22 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
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stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
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}
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}
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} continue;
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continue;
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}
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case VISIT_LEFT_BIT: {
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stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.left|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_RIGHT_BIT: {
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stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
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stack[level+1]=b.right|TEST_AABB_BIT;
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level++;
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} continue;
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continue;
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}
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case VISIT_DONE_BIT: {
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if (level==0) {
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@@ -500,8 +503,8 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
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break;
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} else
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level--;
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} continue;
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continue;
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}
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}
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