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Make GDNative DLLs work on UWP

This commit is contained in:
George Marques
2018-01-01 13:59:13 -02:00
parent abf416f922
commit 2a023a425d
5 changed files with 65 additions and 2 deletions

View File

@@ -745,6 +745,51 @@ void OSUWP::hide_virtual_keyboard() {
pane->TryHide();
}
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = NULL;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL);
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String full_path = "game/" + p_path;
p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
if (!p_library_handle) {
ERR_EXPLAIN("Can't open dynamic library: " + full_path + ". Error: " + format_error_message(GetLastError()));
ERR_FAIL_V(ERR_CANT_OPEN);
}
return OK;
}
Error OSUWP::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
ERR_EXPLAIN("Can't resolve symbol " + p_name + ". Error: " + String::num(GetLastError()));
ERR_FAIL_V(ERR_CANT_RESOLVE);
} else {
return ERR_CANT_RESOLVE;
}
}
return OK;
}
void OSUWP::run() {
if (!main_loop)