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Fix particles shader to use built-ins
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@@ -6979,6 +6979,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI
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return true;
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}
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}
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if (p_functions.has("compute")) {
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if (p_functions["compute"].built_ins.has(p_name)) {
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return true;
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}
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}
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return false;
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}
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