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fbx: Fix include for zlib that broke unbundling

It's possible to link against system zlib on Linux, so we should use system paths.

(cherry picked from commit 93b7406138)
This commit is contained in:
Rémi Verschelde
2021-04-22 02:18:44 +02:00
parent 575433b997
commit 2a00a6bfca
2 changed files with 4 additions and 1 deletions

View File

@@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
# Make includes relative to the folder path specified here so our includes are clean # Make includes relative to the folder path specified here so our includes are clean
env_fbx.Prepend(CPPPATH=["#modules/fbx/"]) env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
if env["builtin_zlib"]:
env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
# Godot's own source files # Godot's own source files
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp") env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
env_fbx.add_source_files(env.modules_sources, "data/*.cpp") env_fbx.add_source_files(env.modules_sources, "data/*.cpp")

View File

@@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FBX parser and the rudimentary DOM that we use * @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/ */
#include "thirdparty/zlib/zlib.h"
#include <stdlib.h> /* strtol */ #include <stdlib.h> /* strtol */
#include <zlib.h>
#include "ByteSwapper.h" #include "ByteSwapper.h"
#include "FBXParseTools.h" #include "FBXParseTools.h"