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Merge pull request #107681 from m4gr3d/revert_remove_compress_native_lib_option
Revert the removal of the `gradle_build/compress_native_libraries` export option
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@@ -52,6 +52,11 @@
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<member name="gradle_build/android_source_template" type="String" setter="" getter="">
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Path to a ZIP file holding the source for the export template used in a Gradle build. If left empty, the default template is used.
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</member>
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<member name="gradle_build/compress_native_libraries" type="bool" setter="" getter="">
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If [code]true[/code], native libraries are compressed when performing a Gradle build.
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[b]Note:[/b] While enabling compression can reduce the size of the binary, it may result in slower application startup because the native libraries must be extracted before use, rather than being loaded directly.
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If you're distributing your app via the Play Store, it's generally recommended to keep this option [code]false[/code], see [url=https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs]official documentation[/url].
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</member>
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<member name="gradle_build/custom_theme_attributes" type="Dictionary" setter="" getter="">
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A dictionary of custom theme attributes to include in the exported Android project. Each entry defines a theme attribute name and its value, and will be added to the [b]GodotAppMainTheme[/b].
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For example, the key [code]android:windowSwipeToDismiss[/code] with the value [code]false[/code] is resolved to [code]<item name="android:windowSwipeToDismiss">false</item>[/code].
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