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Fix incorrect keyword completion after period in shader editor
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@@ -503,7 +503,7 @@ public:
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BlockNode *parent_block = nullptr;
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enum BlockType {
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BLOCK_TYPE_STANDART,
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BLOCK_TYPE_STANDARD,
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BLOCK_TYPE_FOR_INIT,
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BLOCK_TYPE_FOR_CONDITION,
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BLOCK_TYPE_FOR_EXPRESSION,
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@@ -512,7 +512,7 @@ public:
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BLOCK_TYPE_DEFAULT,
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};
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int block_type = BLOCK_TYPE_STANDART;
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int block_type = BLOCK_TYPE_STANDARD;
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SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
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struct Variable {
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