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Fix incorrect keyword completion after period in shader editor

This commit is contained in:
Yuri Rubinsky
2022-05-20 18:38:06 +03:00
parent 29708f79a8
commit 29ff04acf2
2 changed files with 11 additions and 2 deletions

View File

@@ -503,7 +503,7 @@ public:
BlockNode *parent_block = nullptr;
enum BlockType {
BLOCK_TYPE_STANDART,
BLOCK_TYPE_STANDARD,
BLOCK_TYPE_FOR_INIT,
BLOCK_TYPE_FOR_CONDITION,
BLOCK_TYPE_FOR_EXPRESSION,
@@ -512,7 +512,7 @@ public:
BLOCK_TYPE_DEFAULT,
};
int block_type = BLOCK_TYPE_STANDART;
int block_type = BLOCK_TYPE_STANDARD;
SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
struct Variable {