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Added rayshape solver algorithm to soft body configurator fixes #22283 fixes #22249 fixes #22281

This commit is contained in:
Andrea Catania
2018-09-22 09:42:19 +02:00
parent 5a03d50921
commit 29e01f97e4
3 changed files with 70 additions and 1 deletions

View File

@@ -577,7 +577,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
}
if (p_create_soft_world) {
collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration);
collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
} else {
collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
}