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Fix crash when edit remote object instance after debugger stoped
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@@ -250,6 +250,10 @@ void ScriptEditorDebugger::debug_continue() {
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ppeer->put_var(msg);
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}
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bool ScriptEditorDebugger::is_connected() const {
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return connection.is_valid() && connection->is_connected();
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}
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void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
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if (updating_scene_tree) {
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