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Remove toggling of unique names in subscenes

This commit is contained in:
Saracen
2023-10-15 05:58:19 +01:00
parent f497156e0b
commit 29c2615352
2 changed files with 25 additions and 2 deletions

View File

@@ -311,7 +311,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (p_node->is_unique_name_in_owner()) {
item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene(), vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
}
int num_connections = p_node->get_persistent_signal_connection_count();