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Make sure builtin types' constants remain in order

This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
This commit is contained in:
George Marques
2016-07-05 16:57:17 -03:00
parent 647dc1e214
commit 29b62ce5d0
2 changed files with 62 additions and 60 deletions

View File

@@ -36,21 +36,6 @@
#include "io/compression.h"
#include "scene/resources/theme.h"
struct _ConstantComparator {
inline bool operator()(const DocData::ConstantDoc &a, const DocData::ConstantDoc &b) const {
String left_a = a.name.find("_") == -1 ? a.name : a.name.substr(0, a.name.find("_"));
String left_b = b.name.find("_") == -1 ? b.name : b.name.substr(0, b.name.find("_"));
if (left_a == left_b) // If they have the same prefix
if (a.value == b.value)
return a.name < b.name; // Sort by name if the values are the same
else
return a.value < b.value; // Sort by value otherwise
else
return left_a < left_b; // Sort by name if the prefixes aren't the same
}
};
void DocData::merge_from(const DocData& p_data) {
for( Map<String,ClassDoc>::Element *E=class_list.front();E;E=E->next()) {
@@ -1052,7 +1037,6 @@ Error DocData::save(const String& p_path) {
_write_string(f,1,"<constants>");
c.constants.sort_custom<_ConstantComparator>();
for(int i=0;i<c.constants.size();i++) {