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Change explicit 'Godot 4.0' references to 'Godot 4'

Fixes #79276.

(cherry picked from commit 8a06ec979e)
This commit is contained in:
Rémi Verschelde
2023-07-10 13:08:11 +02:00
committed by Yuri Sizov
parent 4f4052581b
commit 29b4ee3d97
6 changed files with 33 additions and 33 deletions

View File

@@ -131,9 +131,9 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options)
bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
// has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
@@ -180,9 +180,9 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
// has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif