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Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
(cherry picked from commit 8a06ec979e)
This commit is contained in:
committed by
Yuri Sizov
parent
4f4052581b
commit
29b4ee3d97
@@ -3098,7 +3098,7 @@ ProjectManager::ProjectManager() {
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ask_full_convert_dialog = memnew(ConfirmationDialog);
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ask_full_convert_dialog->set_autowrap(true);
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ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
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ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
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ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
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add_child(ask_full_convert_dialog);
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