1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Implement autokeying in Animation editor.

This commit is contained in:
Juan Linietsky
2019-04-15 00:49:03 -03:00
parent 8f762aefcd
commit 296c74072c
3 changed files with 105 additions and 69 deletions

View File

@@ -3540,6 +3540,9 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
}
void AnimationTrackEditor::_update_step_spinbox() {
if (!animation.is_valid()) {
return;
}
step->set_block_signals(true);
if (timeline->is_using_fps()) {