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Add missing vpv.push_back(pv); in render_target_get_sdf_texture.

This commit is contained in:
Lukas Tenbrink
2025-06-20 14:46:03 +02:00
parent 5abed52fd9
commit 28fd557c58

View File

@@ -3889,7 +3889,7 @@ RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
pv.resize(16 * 4);
memset(pv.ptrw(), 0, 16 * 4);
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}