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Add missing vpv.push_back(pv); in render_target_get_sdf_texture.
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@@ -3889,7 +3889,7 @@ RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
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pv.resize(16 * 4);
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pv.resize(16 * 4);
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memset(pv.ptrw(), 0, 16 * 4);
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memset(pv.ptrw(), 0, 16 * 4);
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Vector<Vector<uint8_t>> vpv;
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Vector<Vector<uint8_t>> vpv;
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vpv.push_back(pv);
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rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
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rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
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}
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}
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