You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Prevent selecting hidden nodes in Canvas Item Editor
This commit is contained in:
@@ -75,20 +75,6 @@
|
||||
#define MIN_FOV 0.01
|
||||
#define MAX_FOV 179
|
||||
|
||||
static Node *get_deepest_visible_node(Node *start_node, Node const *edited_scene) {
|
||||
Node const *iterated_item = start_node;
|
||||
Node *node = start_node;
|
||||
|
||||
while (iterated_item->get_owner() && iterated_item->get_owner() != edited_scene) {
|
||||
if (!edited_scene->is_editable_instance(iterated_item->get_owner()))
|
||||
node = iterated_item->get_owner();
|
||||
|
||||
iterated_item = iterated_item->get_owner();
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void ViewportRotationControl::_notification(int p_what) {
|
||||
|
||||
if (p_what == NOTIFICATION_ENTER_TREE) {
|
||||
@@ -546,7 +532,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
|
||||
continue;
|
||||
|
||||
if (dist < closest_dist) {
|
||||
item = get_deepest_visible_node(Object::cast_to<Node>(spat), edited_scene);
|
||||
item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(spat));
|
||||
|
||||
closest = item->get_instance_id();
|
||||
closest_dist = dist;
|
||||
@@ -701,7 +687,7 @@ void SpatialEditorViewport::_select_region() {
|
||||
if (!sp || _is_node_locked(sp))
|
||||
continue;
|
||||
|
||||
Node *item = get_deepest_visible_node(Object::cast_to<Node>(sp), edited_scene);
|
||||
Node *item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(sp));
|
||||
|
||||
// Replace the node by the group if grouped
|
||||
if (item->is_class("Spatial")) {
|
||||
@@ -1033,7 +1019,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
|
||||
|
||||
for (int i = 0; i < selection_results.size(); i++) {
|
||||
Spatial *item = selection_results[i].item;
|
||||
if (item != scene && item->get_owner() != scene && item != get_deepest_visible_node(item, scene)) {
|
||||
if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
|
||||
//invalid result
|
||||
selection_results.remove(i);
|
||||
i--;
|
||||
|
||||
Reference in New Issue
Block a user