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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Refactor high quality texture import

* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
This commit is contained in:
Juan Linietsky
2023-01-25 12:17:11 +01:00
parent 17a8597355
commit 28f51ba547
30 changed files with 457 additions and 265 deletions

View File

@@ -129,10 +129,20 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
}
String EditorExportPlatform::test_etc2() const {
const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2");
const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc");
if (!etc2_supported) {
return TTR("Target platform requires 'ETC2' texture compression. Enable 'Import Etc 2' in Project Settings.");
return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.");
}
return String();
}
String EditorExportPlatform::test_bc() const {
const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc");
if (!bc_supported) {
return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.");
}
return String();