You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
(cherry picked from commit c6f28ed62b)
This commit is contained in:
@@ -46,6 +46,7 @@ void InputMap::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
|
||||
ClassDB::bind_method(D_METHOD("action_get_deadzone", "action"), &InputMap::action_get_deadzone);
|
||||
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
|
||||
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
|
||||
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
|
||||
@@ -156,6 +157,12 @@ bool InputMap::has_action(const StringName &p_action) const {
|
||||
return input_map.has(p_action);
|
||||
}
|
||||
|
||||
float InputMap::action_get_deadzone(const StringName &p_action) {
|
||||
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
|
||||
|
||||
return input_map[p_action].deadzone;
|
||||
}
|
||||
|
||||
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
|
||||
|
||||
ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
|
||||
|
||||
Reference in New Issue
Block a user