1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Use base Color() constructors instead of Color::html()

This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
This commit is contained in:
Hugo Locurcio
2019-07-08 20:03:06 +02:00
parent 56269e2db8
commit 28d3a6051c
10 changed files with 177 additions and 177 deletions

View File

@@ -370,8 +370,8 @@ void GDScriptSyntaxHighlighter::_update_cache() {
bool default_theme = text_editor_color_theme == "Default";
bool dark_theme = settings->is_dark_theme();
function_definition_color = Color::html(default_theme ? "#01e1ff" : dark_theme ? "#01e1ff" : "#00a5ba");
node_path_color = Color::html(default_theme ? "#64c15a" : dark_theme ? "64c15a" : "#518b4b");
function_definition_color = default_theme ? Color(0.0, 0.88, 1.0) : dark_theme ? Color(0.0, 0.88, 1.0) : Color(0.0, 0.65, 0.73);
node_path_color = default_theme ? Color(0.39, 0.76, 0.35) : dark_theme ? Color(0.39, 0.76, 0.35) : Color(0.32, 0.55, 0.29);
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);