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Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
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@@ -19,7 +19,7 @@ def make_splash(target, source, env):
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_H\n")
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g.write("#define BOOT_SPLASH_H\n")
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g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
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g.write('static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n')
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g.write("static const unsigned char boot_splash_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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@@ -38,7 +38,7 @@ def make_splash_editor(target, source, env):
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
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g.write("#define BOOT_SPLASH_EDITOR_H\n")
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g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
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g.write('static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n')
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g.write("static const unsigned char boot_splash_editor_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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