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Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal) even when targeting the Compatibility renderer. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
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Rémi Verschelde
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b77423370a
commit
28d1dccf63
@@ -61,6 +61,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path);
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JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorSetting(JNIEnv *env, jclass clazz, jstring p_key, jobject p_data);
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JNIEXPORT jobject JNICALL Java_org_godotengine_godot_GodotLib_getEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_default_value);
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