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Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal) even when targeting the Compatibility renderer. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
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committed by
Rémi Verschelde
parent
b77423370a
commit
28d1dccf63
@@ -856,9 +856,9 @@ bool EditorExportPlatformAndroid::_has_manage_external_storage_permission(const
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}
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bool EditorExportPlatformAndroid::_uses_vulkan() {
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String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method.mobile");
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bool uses_vulkan = (current_renderer == "forward_plus" || current_renderer == "mobile") && GLOBAL_GET("rendering/rendering_device/driver.android") == "vulkan";
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return uses_vulkan;
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String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method.mobile");
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String rendering_driver = GLOBAL_GET("rendering/rendering_device/driver.android");
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return (rendering_method == "forward_plus" || rendering_method == "mobile") && rendering_driver == "vulkan";
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}
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void EditorExportPlatformAndroid::_notification(int p_what) {
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