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Code simplifications found by cppcheck
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
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@@ -7590,7 +7590,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
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return ERR_BUG;
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}
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if (b && b->parent_function && p_function_info.main_function) {
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if (b->parent_function && p_function_info.main_function) {
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_set_error(vformat(RTR("Using '%s' in the '%s' processor function is incorrect."), "return", b->parent_function->name));
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return ERR_PARSE_ERROR;
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}
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@@ -8880,7 +8880,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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_set_error(RTR("Expected an uniform group identifier or `;`."));
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}
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return ERR_PARSE_ERROR;
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} else if (tk.type == TK_SEMICOLON && current_uniform_group_name.is_empty()) {
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} else if (current_uniform_group_name.is_empty()) {
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_set_error(RTR("Group needs to be opened before."));
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return ERR_PARSE_ERROR;
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} else {
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