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Code simplifications found by cppcheck

They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
This commit is contained in:
Markus Sauermann
2022-10-28 01:39:28 +02:00
parent dce1602eda
commit 28af870750
15 changed files with 11 additions and 41 deletions

View File

@@ -796,7 +796,6 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
RenderingServerDefault::redraw_request(); // active particles means redraw request
bool local_coords = true;
int dpc = particles_storage->particles_get_draw_passes(pt->particles);
if (dpc == 0) {
break; //nothing to draw
@@ -818,12 +817,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
//pass collision information
Transform2D xform;
if (local_coords) {
xform = p_item->final_transform;
} else {
xform = p_canvas_transform_inverse;
}
Transform2D xform = p_item->final_transform;
RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);