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Prevent crash due to assigning incorrect order of instance uniform

This commit is contained in:
Yuri Roubinsky
2021-01-10 10:52:30 +03:00
parent 98ccaa1bad
commit 289cc89a39

View File

@@ -6305,8 +6305,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} }
uniform2.texture_order = -1; uniform2.texture_order = -1;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++; uniform2.order = uniforms++;
} }
}
uniform2.type = type; uniform2.type = type;
uniform2.scope = uniform_scope; uniform2.scope = uniform_scope;
uniform2.precision = precision; uniform2.precision = precision;