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Color 3D editor FPS label depending on the performance level
This provides easier visual grepping. Incindentally, this change will force constant editor redrawing whenever the View FPS option is enabled in the 3D viewport settings. This is required to get an accurate FPS display in 3.x. Otherwise, the FPS counter shot all the way up to 145 FPS whenever nothing was changing on screen (even if actual performance was much lower).
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@@ -2686,10 +2686,13 @@ void SpatialEditorViewport::_notification(int p_what) {
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fps_label->set_visible(show_fps);
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if (show_fps) {
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String text;
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const float temp_fps = Engine::get_singleton()->get_frames_per_second();
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text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, rtos(1000.0f / temp_fps).pad_decimals(2));
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fps_label->set_text(text);
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const float fps = Engine::get_singleton()->get_frames_per_second();
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fps_label->set_text(vformat(TTR("FPS: %d (%s ms)"), fps, rtos(1000.0f / fps).pad_decimals(2)));
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// Middle point is at 60 FPS.
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fps_label->add_color_override(
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"font_color",
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frame_time_gradient->get_color_at_offset(
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Math::range_lerp(fps, 110, 10, 0, 1)));
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}
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bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
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@@ -2747,6 +2750,10 @@ void SpatialEditorViewport::_notification(int p_what) {
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fps_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
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cinema_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
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locked_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
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frame_time_gradient->set_color(0, get_color("success_color", "Editor"));
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frame_time_gradient->set_color(1, get_color("warning_color", "Editor"));
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frame_time_gradient->set_color(2, get_color("error_color", "Editor"));
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}
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}
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@@ -4186,6 +4193,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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rotation_control->set_viewport(this);
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top_right_vbox->add_child(rotation_control);
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frame_time_gradient = memnew(Gradient);
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// The color is set when the theme changes.
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frame_time_gradient->add_point(0.5, Color());
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fps_label = memnew(Label);
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fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
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fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
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@@ -4220,6 +4231,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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EditorSettings::get_singleton()->connect("settings_changed", this, "update_transform_gizmo_view");
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}
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SpatialEditorViewport::~SpatialEditorViewport() {
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memdelete(frame_time_gradient);
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}
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//////////////////////////////////////////////////////////////
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void SpatialEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
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