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Expose MeshInstance3D.get_skin_reference and add docs
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@@ -70,6 +70,12 @@
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Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
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</description>
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</method>
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<method name="get_skin_reference" qualifiers="const">
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<return type="SkinReference" />
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<description>
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Returns the internal [SkinReference] containing the skeleton's [RID] attached to this RID. See also [method Resource.get_rid], [method SkinReference.get_skeleton], and [method RenderingServer.instance_attach_skeleton].
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material" />
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<param index="0" name="surface" type="int" />
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