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Expose MeshInstance3D.get_skin_reference and add docs

This commit is contained in:
Lyuma
2024-03-30 12:36:17 -07:00
committed by Rémi Verschelde
parent 6c57928063
commit 2854d0a7ca
4 changed files with 22 additions and 0 deletions

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@@ -70,6 +70,12 @@
Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
</description>
</method>
<method name="get_skin_reference" qualifiers="const">
<return type="SkinReference" />
<description>
Returns the internal [SkinReference] containing the skeleton's [RID] attached to this RID. See also [method Resource.get_rid], [method SkinReference.get_skeleton], and [method RenderingServer.instance_attach_skeleton].
</description>
</method>
<method name="get_surface_override_material" qualifiers="const">
<return type="Material" />
<param index="0" name="surface" type="int" />