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Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default. -Fixed many validation layer errors. -Added support for VkImageViewUsageCreateInfo to fix validation layer warnings. -Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
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@@ -401,11 +401,11 @@ void ClusterBuilderRD::bake_cluster() {
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RENDER_TIMESTAMP(">Bake Cluster");
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//clear cluster buffer
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RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, true);
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RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size);
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if (render_element_count > 0) {
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//clear render buffer
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RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, true);
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RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size);
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{ //fill state uniform
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@@ -420,12 +420,12 @@ void ClusterBuilderRD::bake_cluster() {
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state.cluster_depth_offset = (render_element_max / 32);
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state.cluster_data_size = state.cluster_depth_offset + render_element_max;
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RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, true);
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RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state);
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}
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//update instances
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RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, true);
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RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements);
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RENDER_TIMESTAMP("Render Elements");
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