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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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@@ -940,6 +940,8 @@ public:
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FUNC1(canvas_set_shadow_texture_size, int)
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FUNC1R(Rect2, _debug_canvas_item_get_rect, RID)
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/* GLOBAL SHADER UNIFORMS */
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#undef server_name
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