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Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798
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@@ -73,7 +73,7 @@ public:
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static ResourceLoader *get_singleton() { return singleton; }
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = ClassDB::default_array_arg);
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Ref<Resource> load_threaded_get(const String &p_path);
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Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
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@@ -166,7 +166,7 @@ public:
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Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
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String get_executable_path() const;
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String read_string_from_stdin();
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int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
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int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = ClassDB::default_array_arg, bool p_read_stderr = false, bool p_open_console = false);
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Dictionary execute_with_pipe(const String &p_path, const Vector<String> &p_arguments, bool p_blocking = true);
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int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
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int create_instance(const Vector<String> &p_arguments);
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