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Unify bits, arch, and android_arch into env["arch"]

Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Aaron Franke
2021-12-15 17:38:10 -08:00
committed by Rémi Verschelde
parent 8916949b50
commit 27b0f18275
28 changed files with 271 additions and 218 deletions

View File

@@ -38,19 +38,19 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (armv7)
- name: Compilation (arm32)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
platform: android
target: release
tools: false
tests: false
- name: Compilation (arm64v8)
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: release
tools: false

View File

@@ -26,7 +26,7 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64v8)
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}

View File

@@ -28,7 +28,7 @@ jobs:
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
doc-test: true
bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
bin: "./bin/godot.linuxbsd.opt.tools.x86_64.mono"
build-mono: true
proj-conv: true
artifact: true
@@ -43,7 +43,7 @@ jobs:
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.double.tools.64.san"
bin: "./bin/godot.linuxbsd.double.tools.x86_64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
@@ -54,7 +54,7 @@ jobs:
tools: true
tests: true
sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.tools.64.llvm.san"
bin: "./bin/godot.linuxbsd.tools.x86_64.llvm.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false

View File

@@ -24,7 +24,7 @@ jobs:
target: release_debug
tools: true
tests: true
bin: "./bin/godot.macos.opt.tools.64"
bin: "./bin/godot.macos.opt.tools.x86_64"
- name: Template (target=release, tools=no)
cache-name: macos-template

View File

@@ -29,7 +29,7 @@ jobs:
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no
bin: "./bin/godot.windows.opt.tools.64.exe"
bin: "./bin/godot.windows.opt.tools.x86_64.exe"
- name: Template (target=release, tools=no)
cache-name: windows-template