1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[HTML5] Add override keyword, cleanup methods.

This commit is contained in:
Fabio Alessandrelli
2020-08-06 16:20:05 +02:00
parent 179e6fabb4
commit 27ab97501b
4 changed files with 82 additions and 110 deletions

View File

@@ -93,7 +93,7 @@ class DisplayServerJavaScript : public DisplayServer {
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
protected:
virtual int get_current_video_driver() const;
int get_current_video_driver() const;
public:
// Override return type to make writing static callbacks less tedious.
@@ -113,92 +113,92 @@ public:
bool check_size_force_redraw();
// from DisplayServer
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual bool has_feature(Feature p_feature) const;
virtual String get_name() const;
void alert(const String &p_alert, const String &p_title = "ALERT!") override;
bool has_feature(Feature p_feature) const override;
String get_name() const override;
// cursor
virtual void cursor_set_shape(CursorShape p_shape);
virtual CursorShape cursor_get_shape() const;
virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void cursor_set_shape(CursorShape p_shape) override;
CursorShape cursor_get_shape() const override;
void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
// mouse
virtual void mouse_set_mode(MouseMode p_mode);
virtual MouseMode mouse_get_mode() const;
void mouse_set_mode(MouseMode p_mode) override;
MouseMode mouse_get_mode() const override;
// touch
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
// clipboard
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
void clipboard_set(const String &p_text) override;
String clipboard_get() const override;
// screen
virtual int get_screen_count() const;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
int get_screen_count() const override;
Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
// windows
virtual Vector<DisplayServer::WindowID> get_window_list() const;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
Vector<DisplayServer::WindowID> get_window_list() const override;
WindowID get_window_at_screen_position(const Point2i &p_position) const override;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent);
void window_set_transient(WindowID p_window, WindowID p_parent) override;
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; // FIXME: Find clearer name for this.
void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool can_any_window_draw() const;
bool can_any_window_draw() const override;
// events
virtual void process_events();
void process_events() override;
// icon
virtual void set_icon(const Ref<Image> &p_icon);
void set_icon(const Ref<Image> &p_icon) override;
// others
virtual bool get_swap_cancel_ok();
virtual void swap_buffers();
bool get_swap_cancel_ok() override;
void swap_buffers() override;
static void register_javascript_driver();
DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);