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[HTML5] Add override keyword, cleanup methods.
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@@ -93,7 +93,7 @@ class DisplayServerJavaScript : public DisplayServer {
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static void _dispatch_input_event(const Ref<InputEvent> &p_event);
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protected:
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virtual int get_current_video_driver() const;
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int get_current_video_driver() const;
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public:
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// Override return type to make writing static callbacks less tedious.
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@@ -113,92 +113,92 @@ public:
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bool check_size_force_redraw();
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// from DisplayServer
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual bool has_feature(Feature p_feature) const;
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virtual String get_name() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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bool has_feature(Feature p_feature) const override;
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String get_name() const override;
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// cursor
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virtual void cursor_set_shape(CursorShape p_shape);
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virtual CursorShape cursor_get_shape() const;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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void cursor_set_shape(CursorShape p_shape) override;
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CursorShape cursor_get_shape() const override;
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void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
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// mouse
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virtual void mouse_set_mode(MouseMode p_mode);
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virtual MouseMode mouse_get_mode() const;
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void mouse_set_mode(MouseMode p_mode) override;
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MouseMode mouse_get_mode() const override;
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// touch
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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// clipboard
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virtual void clipboard_set(const String &p_text);
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virtual String clipboard_get() const;
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void clipboard_set(const String &p_text) override;
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String clipboard_get() const override;
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// screen
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virtual int get_screen_count() const;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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int get_screen_count() const override;
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Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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// windows
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virtual Vector<DisplayServer::WindowID> get_window_list() const;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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Vector<DisplayServer::WindowID> get_window_list() const override;
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WindowID get_window_at_screen_position(const Point2i &p_position) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; // FIXME: Find clearer name for this.
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void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const;
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bool can_any_window_draw() const override;
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// events
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virtual void process_events();
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void process_events() override;
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// icon
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virtual void set_icon(const Ref<Image> &p_icon);
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void set_icon(const Ref<Image> &p_icon) override;
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// others
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virtual bool get_swap_cancel_ok();
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virtual void swap_buffers();
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bool get_swap_cancel_ok() override;
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void swap_buffers() override;
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static void register_javascript_driver();
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DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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