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Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
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@@ -31,21 +31,21 @@
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#ifndef NATIVE_SCRIPT_H
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#define NATIVE_SCRIPT_H
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/oa_hash_map.h"
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#include "core/ordered_hash_map.h"
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#include "core/os/thread_safe.h"
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#include "core/resource.h"
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#include "core/script_language.h"
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#include "core/self_list.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "oa_hash_map.h"
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#include "ordered_hash_map.h"
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#include "os/thread_safe.h"
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#include "scene/main/node.h"
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#include "modules/gdnative/gdnative.h"
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#include <nativescript/godot_nativescript.h>
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#ifndef NO_THREADS
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#include "os/mutex.h"
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#include "core/os/mutex.h"
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#endif
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struct NativeScriptDesc {
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