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Make core/ includes absolute, remove subfolders from include path

This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
This commit is contained in:
Rémi Verschelde
2018-09-11 18:13:45 +02:00
parent cc71012266
commit 277b24dfb7
873 changed files with 2119 additions and 2027 deletions

View File

@@ -31,21 +31,21 @@
#ifndef NATIVE_SCRIPT_H
#define NATIVE_SCRIPT_H
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/oa_hash_map.h"
#include "core/ordered_hash_map.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
#include "core/script_language.h"
#include "core/self_list.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "oa_hash_map.h"
#include "ordered_hash_map.h"
#include "os/thread_safe.h"
#include "scene/main/node.h"
#include "modules/gdnative/gdnative.h"
#include <nativescript/godot_nativescript.h>
#ifndef NO_THREADS
#include "os/mutex.h"
#include "core/os/mutex.h"
#endif
struct NativeScriptDesc {