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Fixed IK rotation issue
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@@ -44,10 +44,7 @@ void SkeletonIKEditorPlugin::_play() {
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skeleton_ik->start();
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} else {
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skeleton_ik->stop();
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for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
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skeleton_ik->get_parent_skeleton()->set_bone_global_pose_override(i, Transform(), 0);
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}
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skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
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}
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}
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