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Path3D: custom debug color and custom debug show
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@@ -151,13 +151,15 @@ void Path3D::_update_debug_mesh() {
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bone_array.resize(Mesh::ARRAY_MAX);
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bone_array[Mesh::ARRAY_VERTEX] = bones;
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_update_debug_path_material();
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debug_mesh->clear_surfaces();
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, ribbon_array);
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, bone_array);
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debug_mesh->surface_set_material(0, debug_material);
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debug_mesh->surface_set_material(1, debug_material);
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RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 0, st->get_debug_paths_material()->get_rid());
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RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 1, st->get_debug_paths_material()->get_rid());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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@@ -165,6 +167,42 @@ void Path3D::_update_debug_mesh() {
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}
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}
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void Path3D::set_debug_custom_color(const Color &p_color) {
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debug_custom_color = p_color;
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_update_debug_path_material();
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}
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Ref<StandardMaterial3D> Path3D::get_debug_material() {
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return debug_material;
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}
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const Color &Path3D::get_debug_custom_color() const {
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return debug_custom_color;
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}
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void Path3D::_update_debug_path_material() {
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SceneTree *st = SceneTree::get_singleton();
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if (!debug_material.is_valid()) {
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Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
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debug_material = material;
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material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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}
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Color color = debug_custom_color;
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if (color == Color(0.0, 0.0, 0.0)) {
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// Use the default debug path color defined in the Project Settings.
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color = st->get_debug_paths_color();
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}
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get_debug_material()->set_albedo(color);
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emit_signal(SNAME("debug_color_changed"));
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}
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void Path3D::_curve_changed() {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
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update_gizmos();
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@@ -211,9 +249,16 @@ void Path3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
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ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
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ClassDB::bind_method(D_METHOD("set_debug_custom_color", "debug_custom_color"), &Path3D::set_debug_custom_color);
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ClassDB::bind_method(D_METHOD("get_debug_custom_color"), &Path3D::get_debug_custom_color);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
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ADD_GROUP("Debug Shape", "debug_");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_custom_color"), "set_debug_custom_color", "get_debug_custom_color");
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ADD_SIGNAL(MethodInfo("curve_changed"));
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ADD_SIGNAL(MethodInfo("debug_color_changed"));
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}
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void PathFollow3D::update_transform() {
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