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Path3D: custom debug color and custom debug show
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@@ -56,6 +56,7 @@ class Path3DGizmo : public EditorNode3DGizmo {
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};
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Path3D *path = nullptr;
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Ref<StandardMaterial3D> debug_material;
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mutable Vector3 original;
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mutable float orig_in_length;
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mutable float orig_out_length;
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