You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Add MSAA support for WebXR
This commit is contained in:
@@ -34,3 +34,19 @@ OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
|
||||
* @return {void}
|
||||
*/
|
||||
OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};
|
||||
|
||||
/**
|
||||
* @constructor OCULUS_multiview
|
||||
*/
|
||||
function OCULUS_multiview() {}
|
||||
|
||||
/**
|
||||
* @param {number} target
|
||||
* @param {number} attachment
|
||||
* @param {WebGLTexture} texture
|
||||
* @param {number} level
|
||||
* @param {number} baseViewIndex
|
||||
* @param {number} numViews
|
||||
* @return {void}
|
||||
*/
|
||||
OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {};
|
||||
|
||||
Reference in New Issue
Block a user