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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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@@ -260,6 +260,8 @@ public:
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virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
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virtual bool is_low_end() const = 0;
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virtual void update() = 0;
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virtual ~RendererSceneRender() {}
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};
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