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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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@@ -1456,6 +1456,8 @@ private:
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float weight;
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};
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bool low_end = false;
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public:
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/* SHADOW ATLAS API */
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@@ -1952,6 +1954,8 @@ public:
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void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
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bool is_low_end() const;
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RendererSceneRenderRD(RendererStorageRD *p_storage);
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~RendererSceneRenderRD();
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};
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